โ–ถ PLAY
โš”๏ธ PVP ARENA WIKI
The unofficial-official guide to a browser FPS

PVP Arena

Fast-paced multiplayer browser FPS built on Three.js + Socket.IO. Battle bots and other players across 13 maps, 15+ game modes, and an arsenal of 200+ weapons.
๐ŸŒ Play it live · ๐Ÿ“ฆ Source code
Weapons
200+
Maps
13
Game Modes
15+
Bundles
26
Best Loadouts
30
Promo Codes
24

First Steps

Make an account on the login screen (username + password โ€” auto-saves locally so you only do this once). You'll start with 500 donuts and the free starter loadout: AK20, SG-8, Pistol, Flare, Fists, Frying Pan, Frag, Medkit. From the mode-select screen you can shop, redeem promo codes, or jump straight into a match.

Game Modes

Elimination (Round-Based)

ModeFormat
1v1First to N rounds, no respawns within a round
2v2Team elimination
3v3Team elimination

Race (First to N Kills)

ModeFormat
FFA5Free-for-all, 5 bots
FFA8Free-for-all, 8 bots
Race 2v2 / 3v3Team kill race

Special Modes

๐ŸŽฎ Arcade Modes (6)

ModeMechanic
Gun Game21-tier weapon ladder, win on knife
One in the Chamber1 bullet, every shot is a kill, refills on kill
JuggernautOne mega-buffed player vs. the rest; killer becomes juggernaut
InfectionZombies vs. humans; zombies convert on kill
Sniper OnlySnipers forced, no secondaries
SpeedrunSolo race to 20 kills, personal best tracked

Difficulty Tiers

TierBot Behavior
EasySlow aim, late reactions
MediumStandard challenge
HardFaster reactions, ability use
ExpertAggressive flanking, kite-retreat from scary weapons, low timidity

๐Ÿ›๏ธ Lobby System

Every multiplayer mode routes you through a staging lobby. Players ready up, and the undermanned side can vote to fill with bots or play short-handed. Each match runs in its own isolated bubble โ€” concurrent games don't bleed into each other.

๐Ÿ—บ๏ธ Maps

MapThemeNotable Features
BlankOpen arenaDefault, no obstacles
UrbanCity๐Ÿคซ Climbable skyscraper
WarehouseIndustrialCrate cover
ForestWoodlandTrees + tall grass
VolcanoLavaHot zones
CyberNeon cityGlowing structures
DesertAridLong sightlines
TundraSnowySlippery surfaces
Space StationSci-fiLow-G zones
๐Ÿ›ฌ AirportTerminalBreakable glass + lights
๐Ÿช– TrenchesWWIPilotable mortars (hold E)
โ˜ข๏ธ ChernobylNuclear4 destructible reactors, toxic gas
๐Ÿ›ข๏ธ/๐Ÿ›ซ/โ˜ฃ๏ธ/๐ŸŒ€/๐Ÿ”ทVariousRefinery, Skydock, Sewer, Gravity Lab, Glassworks
๐Ÿ‘‘ BR ArenaMassive250ร—250, vehicles + helis + mortars (KOTH only)

๐Ÿคซ Map Secrets

You can climb the skyscraper in URBAN.
Chernobyl's 4 reactors are destructible.
Airport glass + lights all break.
Mortars in Trenches can be piloted (hold E).
Helicopters in KOTH can be hijacked mid-air.
0.3% wheel jackpot drops a random rare weapon โ‰ฅ400 donuts.

๐Ÿ”ซ Weapon Arsenal

Over 200 weapons across 4 slots. Most are buyable in the shop; admin items are promo-code only.

Every gun now punches the actual camera on fire, not just the viewmodel โ€” it used to be that only a handful of weapons (the Revolver most noticeably) visibly kicked the screen; the rest only wiggled the gun prop. The kick scales off the same damage/speed/rate formula the viewmodel wobble already used, so a Revolver still hits harder than a Cycler, but nothing hits for zero anymore. It snaps back fast โ€” this is an impact punch, not a second recoil pattern stacked on your aim.

Primaries
60
Secondaries
30
Melees
34
Utilities
37

Notable P2W Weapons

WeaponSlotCost
Royal MinigunPrimary3,500๐Ÿฉ
Orbital StrikeUtility2,500๐Ÿฉ
Titan HammerMelee2,400๐Ÿฉ
Black Hole SeedUtility2,200๐Ÿฉ
LightsabreMelee1,800๐Ÿฉ
Vampire BladeMelee2,000๐Ÿฉ
AMR (Anti-Material Rifle)Primary2,000๐Ÿฉ

๐ŸŒŒ Sci-Fi P2W (Cosmic Tier)

Ten primaries with reality-bending themes: Event Horizon Rifle (12,000๐Ÿฉ), Void Harvester (20,000๐Ÿฉ), Nebula Mortar (17,500๐Ÿฉ), and more. Plus matching secondaries, melees, and utilities. ~215k donuts total

๐Ÿช– Admin Items (24)

Unlockable only via case-sensitive promo codes. Bypasses the shop entirely. Once unlocked, they're permanently free on that account.

Heavy primaries Minigun M134, Anti-Material Barrett, MK-44 Bushmaster, GAU-19, XM7, HK-MP7, P90 Spec

Secondaries Desert Eagle, M1911 Match, Walther PPK, Glock 18, Five-Seven

Combat knives Karambit, Trench Bayonet, Tomahawk, OTs-04, Spec-Ops Garrote

Utilities C4 Charge, Claymore, M84 Stun, Thermite, Predator UAV, Care Package, Tactical Nuke

๐Ÿ“‹ Best Loadouts (30 Curated)

Accessible via the ๐Ÿ“‹ BEST LOADOUTS button on the loadout screen. Tap to auto-equip.

#NameTheme
1๐Ÿ† The LockdownTournament-grade fundamentals
2โšก Caffeine CrashOutrun every bullet
3๐ŸŽฏ HeadhunterOne scope. One tap.
4๐Ÿ’ฅ Demo DiscoExplosives party
5๐Ÿ”ฅ Arsonist's HolidayEverything burns
6๐Ÿค– 404: You LoseDisable & dismantle
7๐Ÿฅท Lights OutHeard, never seen
8๐Ÿ›ก๏ธ Immovable ObjectYou will not pass
9๐Ÿ Recess BullyPlayground chaos
10๐ŸŒช๏ธ Yeet SquadSend them flying
11โš”๏ธ For The RealmKnight's loadout
12๐Ÿฉธ BloodletterHeal off their pain
13๐Ÿน Sherwood SpecialBows + bolas
14๐Ÿ›น No BrakesSprint-only kit
15๐ŸงŠ PermafrostSlow + finish
16โšก Thor's AllowanceShock therapy
17๐ŸŽฏ Steady HandMid-range scalpel
18๐Ÿณ Recipe for DisasterKitchen tools
19๐Ÿ’Ž Credit Card MaxedPure P2W
20๐Ÿข The HedgeCamp + punish
21๐ŸŒŒ SpacefarerSci-fi tech
22๐ŸŽช Clown ConventionSlapstick warfare
23๐Ÿ”ฎ Light ShowRefractive chaos
24๐Ÿฆ… Bread & ButterReliable in any mode
25๐ŸฅŠ Closing TimeBar-fight ready
26๐ŸŒ  Reality BreakerEndgame cosmic flex
27๐ŸŽค LoudpackSubtle as a brick
28๐Ÿช– Boots on GroundMil-spec professional
29๐Ÿฉน Field MedicOutlive everyone
30๐Ÿ‘ป Through the VeilPhase past wards

๐Ÿ›’ Shop System

Open the shop from the mode-select screen. Five tabs: Bundles, Primary, Secondary, Melee, Utility, plus Chests, Wheel, and Upgrades.

๐Ÿฉ Donuts

Earned at match end: 5 ร— kills + 50 (win) / 20 (loss), capped at 250/match. Spend on weapons, bundles, chests, wheel spins, and the Admin Pass.

๐Ÿ’ผ Bundles (26)

Save 20-60% off the sum of individual prices โ€” bumped ~30% after the economy rebalance, since a deep bundle discount on top of "real" weapon prices was a loophole around the grind. Every bundle is a tight 1-4 item kit โ€” no more grab-bags.

Standard

BundleCostContents
Pitiful Pack495๐ŸฉAK20 ยท SG-8 ยท Revolver ยท Bat
Starter Pro430๐ŸฉAK20 ยท Revolver ยท Bat ยท Stim
Heavy Duty755๐ŸฉMinigun ยท Grenade Launcher ยท Machine Revolver ยท Crowbar
๐ŸŽ–๏ธ WWII Arsenal730๐ŸฉMP-40 ยท M1 Garand ยท Mauser C96 ยท Katana

Themed

BundleCostTheme
Sniper Pack755๐ŸฉLong-range duelist
Run & Gun560๐ŸฉFast SMGs + speed
Melee Master625๐ŸฉClose quarters
Shotgun Pack560๐ŸฉClose-range chaos
Pyromaniac805๐ŸฉFire weapons
Stealth Ops470๐ŸฉSilent kit
Storm Pack545๐ŸฉLightning
Defensive585๐ŸฉTank survival
Frostbite495๐ŸฉCold weapons
Knockback650๐ŸฉSend 'em flying
Smart Tech795๐ŸฉTracking drones
Mortar Squad715๐ŸฉIndirect fire
Sci-Fi Arsenal650๐ŸฉEnergy weapons
Demolition780๐ŸฉExplosives
Archer's Kit755๐ŸฉBows + traps
Marksman560๐ŸฉPrecision
Knight's Honor535๐ŸฉSwords + shotgun

Fun

BundleCostTheme
Retro Pack150๐ŸฉPaintball, laser pointer, baguette, rubber duck
Chaos Mode195๐ŸฉGoofy weapons
Kitchen Catastrophe170๐ŸฉFrying pan, baguette, rubber duck

Premium P2W

BundleCostContents
Royalty5,400๐ŸฉRoyal Minigun + Vampire Blade + Hand Cannon + Orbital Strike (barely a discount)
๐ŸŒŒ Cosmic P2W195,000๐ŸฉAll 19 sci-fi P2W items (~10% off)

๐Ÿ’ฐ Earning donuts

A match pays 5๐Ÿฉ a kill, plus 50๐Ÿฉ for a win or 20๐Ÿฉ for a loss, up to 250๐Ÿฉ — about 85๐Ÿฉ for an ordinary game. Every price in the game is in those same units, so the shop reads as matches of work:

WeaponCostAbout
Pistol, bat, baguette50–80๐Ÿฉunder a match
AK-20, SG8220–250๐Ÿฉ3 matches
SR-X, minigun, railgun500–600๐Ÿฉ6–7 matches
Chainsaw, AMR, Titan Hammer1,400–2,400๐Ÿฉ16–28 matches
P2W6,000–20,000๐Ÿฉ70–235 matches — ridiculous on purpose

New accounts start with 500๐Ÿฉ. Match rewards used to be multiplied by 400 while normal weapons were only doubled, so one match bought about seventy AKs; balances saved under that rate were scaled down once by the same 400, so every account kept what it had in matches.

๐Ÿ“ฆ Chests & ๐Ÿงฉ Fragments

Open chests to earn weapon fragments. Spend them to unlock any priced weapon (a quarter of its donut price in fragments, 100 at least), or spend them on upgrades.

ChestCostDrops
Common120๐Ÿฉ10-25 frags + 0-30 donuts
Rare400๐Ÿฉ35-80 frags + 30-100 donuts + 5% chance of a free weapon

Match-end drops: Win = 50% common + 15% rare. Loss = 30% common + 5% rare. (Independent rolls โ€” not guaranteed every match.)

๐ŸŽก Daily Wheel

One free spin per day (UTC reset). Extra spins cost 100๐Ÿฉ. Possible outcomes:

ProbabilityOutcome
45%Donuts (60-180)
35%Fragments (12-30)
14%Big Fragments (40-80)
5%Small Rare (200๐Ÿฉ or 100๐Ÿงฉ)
0.7%Big Bundle (400๐Ÿฉ + 150๐Ÿงฉ)
0.3%JACKPOT โ€” random rare weapon โ‰ฅ400๐Ÿฉ

โœจ Weapon Upgrades

Each owned weapon has three stats, each independently upgradeable up to level 10:

StatPer-Level EffectAt Max (lvl 10)
Damage+12%+120%
Magazine+25%+250% (3.5ร—)
Reloadร—0.85-85% (6.7ร— faster)

Costs per level (per stat): 30 / 60 / 120 / 240 / 480 / 800 / 1,200 / 1,800 / 2,500 / 3,500 fragments. Maxing one stat = 10,710 frags. Maxing all three = 32,130 frags.

๐Ÿช– Admin Pass

300 donuts for a 10-minute window where every weapon (including all admin items) is equippable. Trial-style flex โ€” once it expires, you go back to what you actually own.

๐Ÿ’ก Tips & Tricks

Useful

The default loadout is more versatile than it looks.
Aiming down sights tightens spread on every gun.
Reloading early loses your reserve bullets โ€” finish the mag.
Free spin resets daily at midnight UTC.

Strategic

Cycler never reloads โ€” perfect for finishing weak enemies.
SR-X one-shots headshots.
Stim Shot is faster than Medkit.
Knife users move 2ร— as fast.
RPD never reloads either.
KOTH gives 3 lives โ€” don't rush the center first.

๐Ÿ˜‚ Fun Facts

Randomly shown in the lobby and 3 seconds after each match starts. 39 total facts across four categories: useful, strategic, secret, and funny. A sampling:

๐Ÿ”ง Tech Stack

๐ŸŽฎ Controls

KeyDoes
WASDMove
SpaceJump. Press it out of a slide for a slide jump โ€” lower, but it carries the slide with you
Shift / CtrlSlide / crouch
1 2 3 4Primary ยท secondary ยท melee ยท support
QCycle slot
B or middle mouseQuick melee โ€” swings or fires the melee's ability, then puts you straight back on the gun you were holding. If your melee grants a double jump and you are in the air, it spends the jump instead
RReload
EAbility, or aim down sights if what you hold has none
TInspect โ€” turn the weapon over. Anything that opens, opens
FInteract / pilot
VChat
TabScoreboard

Slide into an explosion. A blast normally shoves you away from itself, which stops a slide dead. If one goes off in front of you while you are sliding, it drives you along the slide instead — and 50% faster than the shove would have been. Behind or beside you, it pushes you the usual way.

๐ŸŽจ Skins

Skins are purely cosmetic. Every one of them changes how a weapon looks — body and accent colours, the tint of its tracer, sometimes a effect shell like crystal or smoke — and none of them changes damage, spread, fire rate, magazine, reload or anything else that decides a fight. A gold AK kills exactly as fast as a cardboard one.

That is enforced in code rather than by discipline: a skin's stats are filtered down to the cosmetic keys before they ever reach the weapon, so a skin that declared a damage number would simply be ignored.

There are three kinds. Colour themes (22) repaint every gun at once. Model skins replace the weapon with a different object entirely — 81 of them across 62 guns, from the AUG to a leaf blower, a slushie machine, a telescope on the SR-X, a banana Desert Eagle, an accordion MG42 and a tuba where the bazooka was — and they keep the weapon's stats, its reload track and its prop beats, so nothing about the fight changes. Melee model skins do the same for the other hand: 30 of them — every melee you can actually equip now has an alternative, admin blades included. The knife becomes a floss dispenser, the fire axe becomes an actual electric guitar (it is called an axe), the riot shield becomes a trash can lid, the lightsabre becomes a fluorescent tube, the Vampire Blade becomes a ketchup bottle, the Volt Whip becomes a string of Christmas lights and the Gravity Hammer becomes a meat tenderizer. On the admin rack the Karambit becomes a can opener, the Trench Bayonet a cocktail toothpick, the Tomahawk an ice scraper, the OTs-04 a nail file and the Spec-Ops Garrote a phone charger. Same damage, same reach, same ability.

One family goes further than a different object. The emoticon skins are guns drawn out of characters — the text gun ᵕᠵデᡁ╼━ stretched into three dimensions, white faces with black rims and nothing in between. There are five of them, on the AK-20, pistol, SR-X, SG8 and minigun, and they fire -. The dash is the only thing in the game a skin changes about a projectile, it is still purely cosmetic, and it only applies to rounds YOU fire: an enemy holding the same weapon is holding their own skin, and the server is never told about any of it.

Every gun skin has its own sound, and every object has its own reload. A barcode scanner beeps and takes a battery; a glue gun takes a glue stick in the back; the crisp tube is refilled with crisps; the champagne is shaken and re-corked; the egg timer is wound; the pipe organ has its bellows pumped; the emoticon guns are backspaced and retyped. Skins that are real guns — the AUG, the Dragunov, the M249 — keep their gun’s reload, because they take the same ammunition, but each has its own voice. All of it is heard only by you: other players hear your gun, not your skin.

Some skins make an entrance. Draw the Hyperspace AK and it arrives as crystal shards hanging in space around your hands, which then fuse into a rifle. The Origami Pistol folds itself up out of a sheet of paper, the Brick XM7 is snapped together a brick at a time, the 8-Bit SR-X pops in a pixel at a time, and the Portal SG8 steps out of a portal. It is only something to look at: fire, reload or aim and the gun is instantly whole, so an entrance can never make you slower to shoot.

Close range gets them too. The Hyperspace Knife fuses from crystal like the AK; the Butterfly Knife’s handles flip round the blade and close as the grip; the Laser Katana’s blade runs out of the hilt; the Frost Axe is tossed up and caught; the Outlaw Shorty spin-cocks round its loop lever; and the Gunslinger twirls twice round the trigger finger. Swing a blade or fire a gun and it is instantly ready.

A few never stop moving while you hold them. The Singularity Knife is pulled out of a black hole — stretched thin as it comes — and black and white sparks flash off it constantly. The Sakura Katana blooms out of a swirl of petals and keeps shedding them. The Thunder Spear arrives on a lightning strike with arcs crawling along the shaft. The Blueprint AK is the AK as its own technical drawing: it scans itself in and flickers like a hologram. The Glitch Deagle teleports together, and every so often a piece is somewhere it should not be.

More of them: the Fishbowl Carbine fills with water when drawn and three fish live in it; the Clockwork Coilgun clicks together like something wound, its gears never stop turning and it lets off steam; the Neon SMG warms up a tube at a time like a sign, its colours drifting; the Constellation Launcher draws its stars, then the lines between them, then itself, with stars twinkling inside; the Phantom Cannon fades up out of nothing and breathes, shedding wisps; and the Balloon Sword is blown up hilt to tip and never quite stops wobbling.

๐ŸŒˆ The Rainbow AK is split out of a prism. A beam of white light hits a spinning prism in front of your hands, it splits into seven, and every piece of the AK comes out of the prism along its own colour — red first, violet last. The prism shatters, rainbow rings blast out, and from then on the colours flow down the gun. Its rounds are rainbow too.

๐ŸŽฌ Entrances come out of Skin Case Gen 2. Every skin above that plays an animation when you draw it — 46 of them, 32 guns and 14 melee — is dealt by that case: 5,000๐Ÿฉ — about 59 matches, deliberately just under the cheapest P2W weapon at 6,000๐Ÿฉ. Rarity sets the odds rather than the price. The roll is weighted legendary 2 : rare 3 : good 6, so a balloon knife turns up early and often while the Rainbow AK sits at roughly 1% on a fresh account. No case is ever wasted: each one deals a skin you do not own yet, and duplicates only start once you own them all, so the whole set is exactly 46 cases — 230,000๐Ÿฉ, which nobody is going to finish. The server owns both the roll and the record of what you have pulled, so neither can be claimed from the browser. The Legend entrances below are not in it — those are earned, not bought.

There are three cases. Gen 1 (1,500๐Ÿฉ) holds the basic skins and the realistic military models: the Dragunov, the M249, the Remington 870, the MGL. Gen 2 (5,000๐Ÿฉ) holds the entrances. The Donut Case (4,000๐Ÿฉ) has a pool of two — The Glazer and the Ring King — and is priced for it. You can buy a case anywhere, but you have to be standing in Lobby 13 to open one.

๐Ÿ”ฅ FFA Legend skins are the real weapon, cursed: turned to obsidian, the small hardware glowing like embers, spikes driven out along the spine and flanks, and black and red fire burning off the top with embers lifting off it. Drawing one makes the fire flare up with a whoomph, and your rounds fly as red-hot streaks trailing black smoke. There are eight: the AK-20, pistol, SG8, SR-X and Vector, and the knife, katana and bat.

They are earned, and it is meant to take forever: deal 1,000,000 damage in FFA, or win 5,000 FFA matches — whichever comes first unlocks all eight at once. Progress shows on every locked Legend in the skins panel. Damage is counted by the server as it lands, so it cannot be claimed; a win only counts from a real FFA match that has run at least 30 seconds, where you landed a kill the server saw. You need to be logged in for any of it to count.

Every Legend makes its own entrance and none are alike: the AK rises out of an eruption of fire; the pistol is packed in a black cube that folds open; the SG8 is forged, red hot under three hammer blows, and cools with a hiss; the SR-X rains down in pieces like meteors; the Vector spirals in on a fiery vortex; the knife is thrown up and drilled round three times; the katana is drawn from a black scabbard; the bat is slammed down with a ring of fire. The fire catches with a whoomph once it is whole. None of the guns reload with a magazine either: a wave of red light bursts through the AK; the pistol takes a burning soul; the SG8 takes coals; the SR-X draws red energy back up its barrel; and the Vector takes a molten magazine.

The older melee skins (27 of them) are a name and a look on the same weapon, and they also keep the base item's numbers and its ability. Where one of those has since been given a real model the rename was deleted, because a skin that is only a different caption is not a skin. So far that has taken Dental Floss, Pool Noodle and Umbrella Sword.

๐Ÿ“‹ Every Primary (77)

NameTypeDMGMAGRATEFIREABILITYPRICENOTES
AK20 AR 30 (70 head) 30/90 7/s AUTO Focus Fire 250๐Ÿฉ We wanted this to be one of the most underestimated weapons in the game. It went the other way โ€” buffed to 38 it became a damage monster with absolute dominance, so it has come back down to 30. It should feel like a weapon for any situation: no spread, no falloff, four to the body or two to the head, and a reload you have to cock โ€” chunk, chunk โ€” so pick your moment.
AK30 AR+ 22 45/135 7/s AUTO Armor Pierce 300๐Ÿฉ
SG-8 Shotgun 18 8/32 2/s SEMI Bullet Wave 220๐Ÿฉ Weakest gun in the starter loadout, by the numbers, and it showed. Pump speed doubles — 900 ms → 450 ms between shots — so the second barrel is there for you a lot sooner instead of leaving you standing there after a whiff.
SG100 Shotgun+ 70 10/50 1/s SEMI Fan Hammer 380๐Ÿฉ
SR-X Sniper 95 5/20 1/s SEMI Light Speed 500๐Ÿฉ
RPD LMG 10 300 17/s AUTO Overclock 450๐Ÿฉ
MP-40 SMG 15 40/120 13/s AUTO Piercing Round 200๐Ÿฉ
P90 SMG+ 15 50/150 50/s AUTO Hyperspin 350๐Ÿฉ Pin accurate and always was โ€” the spread is 0.005, which puts every round inside a hand's width at 25 m. What stops it is new: the P90 is the first weapon in the game with real recoil. Fifty rounds a second out of a fifty-round magazine means the whole mag is gone in one second, so the kick per shot is tiny and the CLIMB is what you feel โ€” 1.5° after ten rounds, 12.7° if you hold the whole thing down. It should feel like a laser for the first half-second and a fight after that. Aim down sights and it kicks 45% less. Still, 250 damage a second was forgettable next to guns half its fire rate, so damage triples: 5 → 15, 750 dps at full auto. That much output earns a second cost besides the climb โ€” a small spread bloom now stacks in with every shot, roughly doubling the base spread by the time the mag runs dry. Shot 1 is always clean; shot 40 is not.
Paintball Paintball 40 8/48 5/s AUTO Splat Bomb 120๐Ÿฉ Bullet speed dropped 84 → 50 — this thing lobs now, easy to see coming and lead away from at range. In exchange the blob itself got real: bulletSize 0.07 → 0.2, and hit detection was reworked so a bullet's own radius actually counts toward landing a hit (it never did before — size was purely visual, for every gun). Up close, that fat paint blob is far more forgiving than the raw numbers suggest.
Burst Rifle Burst AR 47 36/108 11/s AUTO Triple Burst 280๐Ÿฉ 1,340 dps turned out to be too much of a wide margin — damage comes back down 25% (63 → 47), landing at exactly 1,000 dps while the trigger is down. Still exactly three rounds before it locks you out for 0.75 s, whether those three land back-to-back or spread over separate taps. Three shots is now 141 damage against a 300 HP player — hard-hitting, no longer nearly a one-burst kill. Falloff floor and fire rate are unchanged.
Lever Rifle Marksman 93 8/40 2/s SEMI Deadeye 360๐Ÿฉ A real lever gun kicks your head back with every round you cycle, and this one never did. Damage is up 50% (62 → 93) and now there's a matching jolt to work the lever through — up to nearly 2° of climb on consecutive shots that settles fast once you let off.
Auto Shotgun Shotgun 12 12/48 4/s AUTO Tight Choke 340๐Ÿฉ
Vector SMG SMG 12 32/160 22/s AUTO Overdrive 300๐Ÿฉ
Crossbow Projectile 80 1/18 2/s SEMI Power Charge 280๐Ÿฉ
Flamethrower Area 6 80/160 29/s AUTO Propane Burst 420๐Ÿฉ It no longer melts people by holding the trigger — it sets them on fire and lets go. Direct damage is halved, but one pellet lights you for 7 a second over ten seconds, which is 70 off a 100 HP bar, and it does not stack: touching someone again refreshes the burn rather than adding a second one. In exchange the flames stop dead at 12 m instead of carrying 86, and you move 10% faster while pouring it on. It should feel like a weapon that forces the fight close, marks whoever it touches, and then walks away.
Grenade Launcher Explosive 90 6/18 1/s SEMI Cluster 500๐Ÿฉ A buff aimed at how clunky this felt to actually use, not at its damage: follow-up shots come 30% faster back to back (900 ms → 692 ms) and the reload is 20% quicker (1.8 s → 1.5 s). Still 90 damage, still no one-shots — it should feel like using the gun instead of waiting on it.
Railgun Charge 110 3/12 1/s SEMI Overcharge 600๐Ÿฉ
Minigun Heavy 27 180/360 31/s AUTO Spin-Up 600๐Ÿฉ 281 damage a second was forgettable for a chaingun. It's now three times the damage per bullet — same 31 rounds/s, 844/s while it's spinning — with the commitment to match: fire it for 10 straight seconds and the barrel locks up for a 2 s warm-up you can't shoot through. Aim down sights and it never needs to warm up at all, because the barrel never stopped turning — but that focus costs half your speed instead of the usual 30% hip-fire penalty (down from 40%, since it's not just heavy anymore, it's dangerous).
Freeze Gun Control 13 30/90 9/s AUTO Cryo Nova 350๐Ÿฉ
Boombow Explosive Bow 95 1/14 1/s SEMI Power Draw 500๐Ÿฉ
AN-94 Hyperburst AR 24 30/90 8/s AUTO Hyperburst 380๐Ÿฉ
SPAS-12 Tactical Shotgun 20 8/24 1/s SEMI Slam Fire 360๐Ÿฉ
M1 Garand Battle Rifle 117 8/32 3/s SEMI Last Ping 380๐Ÿฉ A battle rifle chambered for something that hits like a battle rifle now: damage up 50% (78 → 117), with real recoil to earn it — the kind of kick that means you're resetting your aim every shot, not walking it up like an SMG.
Plasma Carbine Energy Rifle 18 25/100 7/s AUTO Plasma Storm 420๐Ÿฉ
Arc Rifle Lightning 22 20/80 5/s AUTO Overload 400๐Ÿฉ
Gravity Launcher Heavy 75 2/10 1/s SEMI Singularity 480๐Ÿฉ
Potato Cannon Joke Launcher 60 1/10 1/s SEMI Rotten Potato 220๐Ÿฉ
Sticker Blaster SMG 8 50/200 17/s AUTO Sticker Bomb 280๐Ÿฉ
Harpoon Gun Heavy Projectile 95 1/6 1/s SEMI Chain Pull 440๐Ÿฉ
Mortar Rifle Indirect Explosive 85 3/12 1/s SEMI Airburst 480๐Ÿฉ
Arc Torrent Beam 5 100/200 10/s AUTO Surge 460๐Ÿฉ
Firework Launcher Explosive 50 2/10 1/s SEMI Grand Finale 360๐Ÿฉ
Switchblade Gun Adaptive 50 12/36 3/s SEMI Recombine 420๐Ÿฉ
Flechette Rifle Precision AR 16 40/120 14/s AUTO Needle Storm 380๐Ÿฉ
Thermal LMG Heavy LMG 11 180/360 18/s AUTO Vent Burst 520๐Ÿฉ
Burst Cannon Heavy Burst Rifle 40 24/72 2/s AUTO Stabilizer 480๐Ÿฉ
Incendiary Shotgun Fire Shotgun 14 8/32 1/s SEMI Dragon Breath 400๐Ÿฉ
Coilgun Electromagnetic Rifle 92 5/20 1/s SEMI Overcharge 460๐Ÿฉ
Smart SMG Tracking SMG 9 36/144 22/s AUTO Target Link 380๐Ÿฉ
Anti-Material Rifle Heavy Sniper 180 3/12 1/s SEMI Armor Break 2,000๐Ÿฉ
Compressed Air Rifle Silent Rifle 51 20/80 6/s SEMI Silent Step 320๐Ÿฉ Damage up 50% (34 → 51) with the lightest recoil of this whole pass — no gunpowder, no real kick, but a pneumatic charge still pushes back a little. Still silent, now actually worth reaching for.
Shockwave Launcher Knockback Heavy 48 4/16 1/s SEMI Concussion Blast 460๐Ÿฉ
Twin Barrel AR Dual Rifle 20 32/96 7/s AUTO Dual Burst 440๐Ÿฉ
Swarm Rifle Tracking AR 11 60/180 22/s AUTO Hive Mode 460๐Ÿฉ
Lazy Laser Wide Beam 6 120/240 11/s AUTO Full Sweep 420๐Ÿฉ
Storm Cannon Lightning Explosive 70 4/16 2/s SEMI Thunderstorm 540๐Ÿฉ
Royal Minigun Premium Heavy 12 400/400 29/s AUTO Golden Overheat 3,500๐Ÿฉ
Prism Launcher Bouncing Light 38 12/36 3/s SEMI Rainbow Split 420๐Ÿฉ
Foam Cannon Industrial Utility 18 6/24 1/s SEMI Foam Fortress 280๐Ÿฉ
Airburst Projector Knockback Tech 22 8/32 2/s AUTO Cyclone Pulse 360๐Ÿฉ
Glassmaker Caustic Projectile 28 10/40 3/s AUTO Crystal Rain 380๐Ÿฉ
Magnet Rifle Electromagnetic 16 24/96 7/s AUTO Polar Shift 380๐Ÿฉ
Seismic Hammer Ground Shockwave 70 4/16 1/s SEMI Earthbreaker 480๐Ÿฉ
Painter Beam Effect Painter 6 60/180 13/s AUTO Spectrum Blast 300๐Ÿฉ
Portal Launcher Spatial 10 6/12 2/s SEMI Portal Storm 460๐Ÿฉ
Pulse Disc Launcher Bouncing Disc 32 8/32 2/s SEMI Hyper Disc 380๐Ÿฉ
Gravity Paint Reality Paint 4 30/90 8/s AUTO Anti-Grav Field 400๐Ÿฉ
Traffic Controller Signal Painter 4 18/54 5/s SEMI Gridlock 320๐Ÿฉ
Pinball Launcher Chaos Heavy 60 3/12 1/s SEMI Multiball 440๐Ÿฉ
Event Horizon Rifle Gravity AR 75 18/54 4/s AUTO Collapse 12,000๐Ÿฉ
Storm Core Plasma Heavy 55 24/72 5/s AUTO Supercell 10,000๐Ÿฉ
Absolute Zero Projector Cryo 35 30/90 10/s AUTO Cryostasis 11,000๐Ÿฉ
Solar Lance Beam 12 200 25/s AUTO Solar Flare 13,000๐Ÿฉ
Phase Driver Phasing AR 60 20/60 5/s AUTO Ghost Protocol 3,000,000๐Ÿฉ
Quantum Repeater Time-Shift AR 50 22/66 5/s AUTO Timeline Break 14,000๐Ÿฉ
Magnetar Cannon Magnetic Heavy 90 12/36 2/s SEMI Polar Collapse 12,500๐Ÿฉ
Nebula Mortar Cosmic Indirect 110 4/16 1/s SEMI Starfall 17,500๐Ÿฉ
Prism Engine Refractive Beam 22 50/150 14/s AUTO Refraction Overload 13,500๐Ÿฉ
Void Harvester Void Heavy 130 6/24 1/s SEMI Consume 20,000๐Ÿฉ
GAU-19 Heavy ADMIN Admin ยท Mounted MG 50 500/1000 56/s AUTO Sustained Fire โ€”
MK-44 Bushmaster ADMIN Admin ยท Chain Gun 25 360/720 25/s AUTO Saturation โ€”
XM7 Service Rifle ADMIN Admin ยท Battle AR 60 40/120 13/s AUTO Precision Fire โ€”
Barrett M82 ADMIN Admin ยท Anti-Material 250 5/15 1/s SEMI .50 BMG Overload โ€”
M134 Minigun ADMIN Admin ยท Gatling 15 800 40/s AUTO Brrrrt! โ€”
HK-MP7 Operator ADMIN Admin ยท PDW 30 60/240 20/s AUTO Silenced Burst โ€”
FN P-90 Special ADMIN Admin ยท Bullpup SMG 22 80/240 17/s AUTO Spec Ops Drill โ€”
MG-42 D-Day only MG 15 5000 20/s AUTO โ€” โ€”

๐Ÿ“‹ Every Secondary (38)

NameTypeDMGMAGRATEFIREABILITYPRICE
Revolver Secondary 83 6/18 3/s SEMI Fan Hammer 150๐Ÿฉ Solid but skippable at 55. Damage up 50% (→ 83) with real recoil to go with it, the way a six-shooter actually feels in the hand.
Flare Secondary 85 1/6 5/s SEMI Signal Flare 80๐Ÿฉ
Pistol Secondary 20 15/45 5/s SEMI Rapid Fire 60๐Ÿฉ
Shorty Secondary 30 2/10 1/s SEMI Point Blank 180๐Ÿฉ
Cycler Secondary 8 100 20/s AUTO Surge 140๐Ÿฉ
Hand Cannon Secondary+ 105 5/20 2/s SEMI Execution 260๐Ÿฉ Damage up 50% (70 → 105) and now the biggest kick of any pistol in the game to match — this is the one that should genuinely hurt to hold on target for a second shot.
Throwing Knives Thrown 45 3/18 4/s SEMI Volley 120๐Ÿฉ
Taser Control 53 2/16 2/s SEMI Discharge 200๐Ÿฉ Damage up 50% (35 → 53) with a light kick added โ€” nothing like the Hand Cannon, but enough that you feel the jolt is coming from both ends.
Machine Pistol Secondary 14 24/96 14/s AUTO Akimbo 220๐Ÿฉ
Sawed-Off Secondary 35 2/8 1/s SEMI Double Barrel 260๐Ÿฉ
Dart Gun Secondary 38 6/18 3/s SEMI Toxin Dart 160๐Ÿฉ Damage up 50% (25 → 38, poison DOT unchanged) with the lightest kick of any gun getting this treatment โ€” a compressed-air dart launcher should barely nudge you, and it barely does.
Laser Pointer Secondary 6 50 13/s AUTO Blinding Flash 120๐Ÿฉ
Coin Gun Secondary 30 8/32 4/s SEMI Jackpot 180๐Ÿฉ
Machine Revolver Secondary 36 8/24 13/s AUTO Wild Spin 240๐Ÿฉ The named example of a gun that was just there โ€” fine numbers, no personality. Damage up 50% (24 → 36) with a P90-style climbing kick since it's the one full-auto gun in this batch, not a single big jolt per shot.
EMP Pistol Secondary 26 12/48 4/s SEMI EMP Burst 240๐Ÿฉ
Pocket Rocket Secondary 90 1/6 1/s SEMI Mini Barrage 320๐Ÿฉ
Auto Revolver Secondary 42 6/24 8/s AUTO Deadeye 220๐Ÿฉ
Frost Blaster Secondary 0 50 10/s AUTO Cryo Burst 240๐Ÿฉ
Snubnose Secondary 48 6/18 4/s SEMI Fan 140๐Ÿฉ Damage up 50% (32 → 48) with recoil added โ€” a short barrel means less to hold the muzzle down, so it climbs a little faster per shot than the full-size Revolver does.
Duelist Secondary 90 1/8 3/s SEMI Honor Shot 280๐Ÿฉ
Mauser C96 Secondary 36 10/30 7/s SEMI Rapid Strip 200๐Ÿฉ Damage up 50% (24 → 36) with recoil added โ€” fast semi-auto cycling on the C96 means the climb between shots barely has time to settle before the next one lands.
Mini Uzi Secondary 12 25/75 14/s AUTO Spray 240๐Ÿฉ
Nail Gun Secondary 27 20/60 9/s AUTO Pin Down 180๐Ÿฉ Damage up 50% (18 → 27) with a mild full-auto climb added โ€” nowhere near the Machine Revolver's kick, this is a nail gun, not a handgun, so it stays fairly plantable.
Boomstick Secondary 35 2/12 2/s SEMI Both Barrels 220๐Ÿฉ
Signal Pistol Secondary 70 1/5 4/s SEMI Beacon 200๐Ÿฉ
Throwing Axes Thrown 70 1/5 1/s SEMI Triple Toss 240๐Ÿฉ
Shuriken Thrown 22 8/24 6/s SEMI Star Storm 160๐Ÿฉ
Boomerang Thrown 35 1/4 1/s SEMI Trick Shot 180๐Ÿฉ
Slingshot Secondary 24 1/12 3/s SEMI Volley 100๐Ÿฉ
Blowgun Secondary 32 1/10 2/s SEMI Toxic Dart 200๐Ÿฉ
Pulse Needle Tracking Secondary 14 12/36 9/s AUTO Detonate 6,000๐Ÿฉ
Phase Pistol Phasing Secondary 45 8/24 4/s SEMI Blink Shot 16,000๐Ÿฉ
Ion Revolver Electric Revolver 50 6/18 3/s SEMI Arc Burst 14,000๐Ÿฉ
Desert Eagle ADMIN Admin ยท Hand Cannon 65 7/28 5/s SEMI Hand Cannon โ€”
M1911 Match ADMIN Admin ยท Match Pistol 50 8/32 8/s SEMI Mozambique โ€”
Walther PPK ADMIN Admin ยท Spy Pistol 45 8/24 10/s SEMI Stealth Strike โ€”
Glock-18 Auto ADMIN Admin ยท Full-Auto Pistol 30 33/99 14/s AUTO Mag Dump โ€”
Five-seveN ADMIN Admin ยท Armor Piercer 40 20/60 8/s SEMI AP Burst โ€”

๐Ÿ“‹ Every Melee (42)

NameTypeDMGRANGERATEABILITYPRICE
Bat Melee 38 2.1 2/s Heavy Strike 80๐Ÿฉ
Sabre Melee 45 2.4 2/s Lunge 140๐Ÿฉ
Frying Pan Melee 32 1.8 2/s Pickle Throw 60๐Ÿฉ
Sledge Heavy Melee 70 1.9 1/s Ground Slam 360๐Ÿฉ
Spear Reach Melee 50 3 1/s Throw Spear 200๐Ÿฉ
Katana Melee 65 2.8 2/s Deflect 360๐Ÿฉ
Baguette Melee 16 2 3/s Eat It 50๐Ÿฉ
Knife Melee 28 1.6 4/s Death Touch 280๐Ÿฉ
Chainsaw Heavy Melee 45 1.9 7/s Rev Up 1,400๐Ÿฉ
Lightsabre Melee 72 2.5 2/s Parry 1,800๐Ÿฉ
Riot Shield Shield 18 1.7 1/s Shield Charge 220๐Ÿฉ
Screwdriver Melee 20 1.5 5/s Spin Mode 60๐Ÿฉ
Crowbar Utility Melee 32 1.8 3/s Pry 110๐Ÿฉ
Fire Axe Heavy Melee 85 2 1/s Hellfire Swing 420๐Ÿฉ
Nunchucks Melee 22 1.9 6/s Combo Frenzy 160๐Ÿฉ
Umbrella Shield 18 1.8 2/s Bumbershoot 140๐Ÿฉ
Yo-Yo Reach Melee 30 3.5 2/s Loop the World 180๐Ÿฉ
Combat Axe Heavy Melee 78 2.2 1/s Throw Axe 380๐Ÿฉ
Shock Baton Melee 32 2 3/s Static Shock 220๐Ÿฉ
Titan Hammer Heavy AOE 95 2.3 1/s Earthquake 2,400๐Ÿฉ
Vampire Blade Lifesteal Melee 52 2.2 2/s Blood Frenzy 2,000๐Ÿฉ
Fists Brass Knuckles 24 1.4 5/s Haymaker 0๐Ÿฉ
Brass Knuckles Punch 28 1.5 5/s Haymaker 200๐Ÿฉ
Hatchet Throwable Melee 50 1.9 2/s Throw Hatchet 220๐Ÿฉ
Machete Bleed Melee 56 2.4 2/s Slash Combo 260๐Ÿฉ
Walking Cane Reach Melee 30 2.2 2/s Yank 140๐Ÿฉ
Launching Melee Melee 42 2.3 2/s Homerun 200๐Ÿฉ
Lead Pipe Chain Melee 44 2 2/s Bonk 160๐Ÿฉ
Wrench Utility Melee 36 1.8 3/s Spanner Toss 180๐Ÿฉ
Shovel AOE Melee 55 2.2 2/s Ground Slam 280๐Ÿฉ
Golf Club Launching Melee 40 2.4 2/s Fore! 200๐Ÿฉ
Tennis Racket Reflect Melee 26 2.2 3/s Backhand 100๐Ÿฉ
Fire Poker Burn Melee 38 2.6 2/s Hot Brand 200๐Ÿฉ
Meat Cleaver Vampiric Melee 60 1.7 2/s Butcher 260๐Ÿฉ
Phase Blade Phasing Melee 90 2.6 3/s Ghost Dash 9,000๐Ÿฉ
Gravity Hammer Heavy AOE 110 2.3 1/s Singularity Slam 11,000๐Ÿฉ
Volt Whip Long Electric 50 4 2/s Thunder Lash 8,500๐Ÿฉ
Karambit ADMIN Admin ยท Combat Knife 80 1.6 5/s Stealth Stab โ€”
Trench Bayonet ADMIN Admin ยท Reach Knife 100 3 3/s Charge! โ€”
Tactical Tomahawk ADMIN Admin ยท Throwable Axe 120 2 1/s Throw Tomahawk โ€”
OTs-04 Bayonet ADMIN Admin ยท Spetsnaz Blade 90 1.8 4/s Spetsnaz Combo โ€”
Spec-Ops Garrote ADMIN Admin ยท Silent Kill 9999 1.5 1/s Lights Out โ€”

๐Ÿ“‹ Every Utility (49)

NameTypeEFFECTUSESCDPRICE
Frag Grenade Explosive DMG 80 2 0.9s 120๐Ÿฉ
Medkit Heal HEAL 45 1 1.2s 80๐Ÿฉ
Stim Shot Quick Heal HEAL 22 2 0.7s 60๐Ÿฉ
Smoke Bomb Utility โ€” 2 0.7s 70๐Ÿฉ Five thin puffs you could see straight through, so nobody ever bothered. Two passes later it's 18 puffs on a spiral at roughly 45x the original puff volume, with the throw radius scaled up to match — this is cover now, not a decoration.
Blink Pearl Teleport BLINK 10m 2 0.9s 280๐Ÿฉ
Ammo Fountain Resupply REFILL AMMO 1 1.0s 180๐Ÿฉ
Confetti Cannon Chaos DMG 8 3 0.5s 100๐Ÿฉ
Moon Mine Floaty Bomb DMG 65 2 0.8s 220๐Ÿฉ
Rubber Duck Bouncer DMG 18 4 0.4s 90๐Ÿฉ
Black Hole Seed Void DMG 105 1 1.3s 2,200๐Ÿฉ
Glitch Cube Wild Card DMG 42 2 0.8s 240๐Ÿฉ
Vampire Syringe Risk Heal HEAL 35 2 0.7s 200๐Ÿฉ
Adrenaline Pack Buff โ€” 1 1.5s 220๐Ÿฉ
Tripwire Trap DMG 60 2 1.1s 200๐Ÿฉ
Hologram Decoy Decoy DECOY 8000ms 1 2.0s 240๐Ÿฉ
Magnet Mine Magnet DMG 40 2 0.9s 220๐Ÿฉ
Bounce Pad Mobility โ€” 2 0.9s 140๐Ÿฉ
Hunter Drone Drone DMG 100 1 1.2s 460๐Ÿฉ
EMP Grenade Disable DMG 25 2 0.9s 240๐Ÿฉ
Sticky Charge Explosive DMG 120 2 0.8s 320๐Ÿฉ
Orbital Strike Doom DMG 250 1 2.0s 2,500๐Ÿฉ
Guardian Drone Auto Turret DMG 14 1 1.5s 380๐Ÿฉ
Nano Shield Auto Heal HEAL 20/s 1 1.8s 320๐Ÿฉ
Air Grenade Launch DMG 15 2 0.9s 160๐Ÿฉ
Land Mine Trap DMG 298 2 1.1s 380๐Ÿฉ
Flashbang Stun DMG 5 2 0.9s 200๐Ÿฉ
Proximity Mine Trap DMG 70 2 1.1s 220๐Ÿฉ
Dynamite Bundle Explosive DMG 120 2 1.2s 280๐Ÿฉ
Mini Drone Strike Doom DMG 140 1 1.8s 340๐Ÿฉ
Healing Pulse Heal HEAL 60 1 1.5s 200๐Ÿฉ
Teleport Beacon Teleport BLINK 12m 1 1.2s 260๐Ÿฉ
Cloak Buff โ€” 1 1.8s 280๐Ÿฉ
Berserker Serum Buff โ€” 1 1.8s 240๐Ÿฉ
Taser Grenade Disable DMG 15 2 0.9s 220๐Ÿฉ
Ink Bomb Utility โ€” 2 0.8s 140๐Ÿฉ
Distraction Siren Decoy DECOY 6000ms 1 2.0s 200๐Ÿฉ
Caltrops Trap DMG 30 3 0.7s 180๐Ÿฉ
Nano Swarm Heal Drone HEAL 120 1 1.8s 10,000๐Ÿฉ
Warp Beacon Teleport BLINK 20m 2 1.5s 12,500๐Ÿฉ
Stasis Mine Time Trap DMG 20 2 1.2s 9,000๐Ÿฉ
Specter Drone Stealth Drone DMG 160 1 1.8s 15,000๐Ÿฉ
Quantum Barrier Shield HEAL 12/s 1 2.0s 10,500๐Ÿฉ
C4 Charge ADMIN Admin ยท Explosive DMG 200 2 1.2s โ€”
Claymore Mine ADMIN Admin ยท Directional Mine DMG 250 2 1.1s โ€”
M84 Stun Grenade ADMIN Admin ยท Flashbang DMG 10 3 0.8s โ€”
Thermite Charge ADMIN Admin ยท Burn Zone DMG 8 2 1.0s โ€”
Predator UAV ADMIN Admin ยท Recon UAV 10000ms 1 2.0s โ€”
Care Package ADMIN Admin ยท Random Drop โ€” 1 1.5s โ€”
Tactical Nuke ADMIN Admin ยท End the Match DMG 500 1 3.0s โ€”

๐Ÿ“œ Donuts